Hi David, 4 years, hehe, I think so too :) I think I'm not doing a very good job of explaining what I'm looking to do: I would like to use bitmap images that represent various distributions (population density, foliage density, etc.) as inputs in combination with a single surface 'landscape'. I picture the maps as UV-mapped to the landscape, but this is not entirely necessary. At any given point(u,v) on the landscape I would like to return the corresponding color value at a point(x,y) at a given bitmap. I'm not actually looking to deal with any color values that you see on screen, but it would help the project if the maps could be made visible. Does this make sense?
/Thomas On Sep 24, 1:14 am, David Rutten <[EMAIL PROTECTED]> wrote: > Hi Thomas, > > if you need to know the pixel colour due to lambertian shading then > you'll have to implement that shading algorithm as code somewhere. If > you also need highlights/textures/bumpmaps/emaps etc. I think you're > in for a fun 4 years. > > -- > David Rutten > Robert McNeel & Associates > > On Sep 21, 8:52 pm, twingate <[EMAIL PROTECTED]> wrote: > > > Hi All, > > > Without having investigated Grasshopper in detail; is there a method > > for returning RGBA scalar at a point(u,v) for a given surface? > > > /Thomas
