Thank you very much taz, I missed it completely. I knew it had to be
there somewhere.
Now the definition not only doesn't require scripting but it looks
exactly like the rhino's built in method.
http://grasshopper3d.googlegroups.com/web/curvatureanalysis2.jpg

On Nov 9, 7:57 pm, taz <[EMAIL PROTECTED]> wrote:
> viscose,
>
> I'm not sure if this is what you're getting at, but if you have points
> projected on a surface you can still use the <Surface Closest Point>
> component.
>
> This distance will be zero (approximately) and it will give you the
> surface UV coordinates.
>
> Does that help?
>
> taz
>
> On Nov 9, 5:50 am, visose <[EMAIL PROTECTED]> wrote:
>
> > In fact, driving geometry is much simpler than coloring a mesh. Since
> > i think (maybe someone can help me here) there's no way of getting the
> > uv coordinates of  a point in 3d space on a projected surface, you
> > need to do some scripting to order the sample points that are closer
> > to each vertex of the mesh and create a parallel list of curvature
> > numbers that coincide with the number of vertices and is in the right
> > position.
>
> > I guess there's no way of finding the equivalent uv of a point in 3d
> > space, even if it was projected on a surface, because once it's in
> > world coordinates there's probably some rounding errors that makes it
> > not exactly on the surface. Nevertheless, could the project component
> > have an uv ouptut?
>
> > On Nov 9, 10:28 am, fraguada <[EMAIL PROTECTED]> wrote:
>
> > > Definitely...it just depends the logic structure of the geometry.
> > > Just like some parameter is going into coloring a mesh, that parameter
> > > can drive the differentiation of the geometry.  Simple example would
> > > be getting the surface frames and placing a circle on them with a
> > > radius that is based on the curvature.  You could even extrude that
> > > circle based on the same curvature parameter.  It is just a matter of
> > > translating the value from curvature to something that makes sense for
> > > the geometry.
>
> > > luis
>
> > > On Nov 9, 9:17 am, oompa_l <[EMAIL PROTECTED]> wrote:
>
> > > > Hi
>
> > > > just wondering if you could use curvature analysis not to colour a
> > > > surface but to generate geometry. I am sorry if this is super
> > > > elemental - let's say I have a surface and I want to "enclose" areas
> > > > by a new curve at the boundary between different degrees of curvature
> > > > - instead of differences in colour. I would want the curve to lie on
> > > > the surface being analysed. I presume that the gradation from one
> > > > colour to the next is constructed by the user/designer but I am unsure
> > > > what controls these "shifts". Better put, could you create threshold
> > > > values that triggers different conditions  - if there is a really
> > > > "steep" area it might be cordoned off by this new curve while in an
> > > > area with minimal slope something else happens...
>
> > > > sorry again, and thanks for any advice.
> > > > o

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