I tried to have a go at this. What i did is a lot simpler that what
you described in the previous post.
I divide a surface in smaller parts and depending on the slope of each
part, i decide if it want to carve stairs to it or to keep it as a
slope:
http://grasshopper3d.googlegroups.com/web/stairs.jpg
http://grasshopper3d.googlegroups.com/web/stairs.rar

There's one problem (maybe someone can help me here). When trying to
create the treads, i use a planar surface component, but since the
boundary lines of the treads may have lines crossing them on the same
plane (the boundaries of the adjoining sub-surfaces) the curves are
not joined as they should, and the planar component breaks in some
treads.

On Nov 11, 12:40 am, oompa_l <[EMAIL PROTECTED]> wrote:
> added a file at 
> :http://groups.google.com/group/grasshopper3d/web/stair-play-02.ghx?hl=en
>
> it's really not so complex what's going on, but what could be really
> interesting - what I'm after - is to 'suggest' different types of
> inhabitation eg running, walking, climbing, sitting etc by way of
> geometrical operations informed by the underlying surface curvature. A
> steep area might get enclosed by a railing, in fact there might be
> railings at several different threshold lines which would indicate
> different possible routes. Other than that, maybe if the curvature is
> almost non-existent the stairs would be'excluded' and open, smooth
> ramp type space would be made available.
>
> But one thing at a time, I suppose. Right now I'm fixated on
> translating the equivalent shifts in colour from the analysis into
> geometry - curves on a surface.
>
> if you have any ideas, I would be very appreciative. thanks!

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