After culling some lines I'm getting somewhere (it's not very
elegant):
http://grasshopper3d.googlegroups.com/web/stairs2.jpg
But it's still messy, the black stains on the render are polygon
overlaps.

On Nov 14, 12:07 am, visose <[EMAIL PROTECTED]> wrote:
> I tried to have a go at this. What i did is a lot simpler that what
> you described in the previous post.
> I divide a surface in smaller parts and depending on the slope of each
> part, i decide if it want to carve stairs to it or to keep it as a
> slope:http://grasshopper3d.googlegroups.com/web/stairs.jpghttp://grasshopper3d.googlegroups.com/web/stairs.rar
>
> There's one problem (maybe someone can help me here). When trying to
> create the treads, i use a planar surface component, but since the
> boundary lines of the treads may have lines crossing them on the same
> plane (the boundaries of the adjoining sub-surfaces) the curves are
> not joined as they should, and the planar component breaks in some
> treads.
>
> On Nov 11, 12:40 am, oompa_l <[EMAIL PROTECTED]> wrote:
>
> > added a file at 
> > :http://groups.google.com/group/grasshopper3d/web/stair-play-02.ghx?hl=en
>
> > it's really not so complex what's going on, but what could be really
> > interesting - what I'm after - is to 'suggest' different types of
> > inhabitation eg running, walking, climbing, sitting etc by way of
> > geometrical operations informed by the underlying surface curvature. A
> > steep area might get enclosed by a railing, in fact there might be
> > railings at several different threshold lines which would indicate
> > different possible routes. Other than that, maybe if the curvature is
> > almost non-existent the stairs would be'excluded' and open, smooth
> > ramp type space would be made available.
>
> > But one thing at a time, I suppose. Right now I'm fixated on
> > translating the equivalent shifts in colour from the analysis into
> > geometry - curves on a surface.
>
> > if you have any ideas, I would be very appreciative. thanks!

Reply via email to