HI,

I've used grasshopper somewhat successfully for mediocre tasks,
creating stair, escalators, etc, etc... but nothing super complex.

By what I mean complex is something that the designer (me) doesnt
already know the outcome of.  I think a powerful aspect of GH is that
you can create the code to achieve things you would be able to
conceive of without the aid of parametrization.  That being said here
is my issue:

I am trying to get into more mathematical based GH codes.  I am trying
to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/
c60_big.jpg)
structure and be able to morph it, add points to it, manipulate the
entire structure and individual points as well.  The end result would
probably be an animation.

Now before I started, I was wondering if there were any general tips
on how to get started because I have no the slightest clue.

thanks for any help or references

D

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