HI, I've used grasshopper somewhat successfully for mediocre tasks, creating stair, escalators, etc, etc... but nothing super complex.
By what I mean complex is something that the designer (me) doesnt already know the outcome of. I think a powerful aspect of GH is that you can create the code to achieve things you would be able to conceive of without the aid of parametrization. That being said here is my issue: I am trying to get into more mathematical based GH codes. I am trying to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/ c60_big.jpg) structure and be able to morph it, add points to it, manipulate the entire structure and individual points as well. The end result would probably be an animation. Now before I started, I was wondering if there were any general tips on how to get started because I have no the slightest clue. thanks for any help or references D
