I don't know much about this stuff, but i did an icosahedron using the
"cartesian coordinates" i found in its wikipedia page. I doubt this is
a good method for doing different types of Archimedean solids:
http://grasshopper3d.googlegroups.com/web/icosahedron.jpg
Btw, why do you want to manipulate individual points in grasshopper?
Once you start manipulating indivual points, the relationships that
build the structure are lost, so you might as well bake it and do it
in rhino.

On Nov 15, 2:01 am, Danny Dong <[EMAIL PROTECTED]> wrote:
> HI,
>
> I've used grasshopper somewhat successfully for mediocre tasks,
> creating stair, escalators, etc, etc... but nothing super complex.
>
> By what I mean complex is something that the designer (me) doesnt
> already know the outcome of.  I think a powerful aspect of GH is that
> you can create the code to achieve things you would be able to
> conceive of without the aid of parametrization.  That being said here
> is my issue:
>
> I am trying to get into more mathematical based GH codes.  I am trying
> to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/
> c60_big.jpg)
> structure and be able to morph it, add points to it, manipulate the
> entire structure and individual points as well.  The end result would
> probably be an animation.
>
> Now before I started, I was wondering if there were any general tips
> on how to get started because I have no the slightest clue.
>
> thanks for any help or references
>
> D

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