Amazing stuff!

Both from Topmod3d and the models Visose made.

Do you have the GHX file for those shapes? I would really like to see
how you made them...

hmm, for the manipulating individual points part, maybe I can explain:
I want to to create a structure that will be able to deform, be able
to walk perhaps.

If I start out with a standard shape like a dodecahedron that has
mathematically based patterns could i deform them based on a series
limiting parameters like topography so that the shape would deform as
it "rolled" over it or as wind blew on it from one side?

I do want to create an animation eventually,  to see how a structure
reacts.... Could I say increase the triangulation on the west side
only when needed and return it back to the original after its not
needed.

Sorry if this is unclear, But I have an idea in my head and am not
sure which program(s) to execute them in.
maybe this youtube video will help clarify
http://www.youtube.com/watch?v=txZMLS7YD6Q






On Nov 15, 2:54 pm, visose <[EMAIL PROTECTED]> wrote:
> and here's a dodecahedron using almost same method but getting the
> vertices using pointXYZ components instead of 
> rectangles:http://grasshopper3d.googlegroups.com/web/dodecahedron.jpg
>
> On Nov 15, 8:20 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > I don't know much about this stuff, but i did an icosahedron using the
> > "cartesian coordinates" i found in its wikipedia page. I doubt this is
> > a good method for doing different types of Archimedean 
> > solids:http://grasshopper3d.googlegroups.com/web/icosahedron.jpg
> > Btw, why do you want to manipulate individual points in grasshopper?
> > Once you start manipulating indivual points, the relationships that
> > build the structure are lost, so you might as well bake it and do it
> > in rhino.
>
> > On Nov 15, 2:01 am, Danny Dong <[EMAIL PROTECTED]> wrote:
>
> > > HI,
>
> > > I've used grasshopper somewhat successfully for mediocre tasks,
> > > creating stair, escalators, etc, etc... but nothing super complex.
>
> > > By what I mean complex is something that the designer (me) doesnt
> > > already know the outcome of.  I think a powerful aspect of GH is that
> > > you can create the code to achieve things you would be able to
> > > conceive of without the aid of parametrization.  That being said here
> > > is my issue:
>
> > > I am trying to get into more mathematical based GH codes.  I am trying
> > > to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/
> > > c60_big.jpg)
> > > structure and be able to morph it, add points to it, manipulate the
> > > entire structure and individual points as well.  The end result would
> > > probably be an animation.
>
> > > Now before I started, I was wondering if there were any general tips
> > > on how to get started because I have no the slightest clue.
>
> > > thanks for any help or references
>
> > > D

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