Amazing stuff! Both from Topmod3d and the models Visose made.
Do you have the GHX file for those shapes? I would really like to see how you made them... hmm, for the manipulating individual points part, maybe I can explain: I want to to create a structure that will be able to deform, be able to walk perhaps. If I start out with a standard shape like a dodecahedron that has mathematically based patterns could i deform them based on a series limiting parameters like topography so that the shape would deform as it "rolled" over it or as wind blew on it from one side? I do want to create an animation eventually, to see how a structure reacts.... Could I say increase the triangulation on the west side only when needed and return it back to the original after its not needed. Sorry if this is unclear, But I have an idea in my head and am not sure which program(s) to execute them in. maybe this youtube video will help clarify http://www.youtube.com/watch?v=txZMLS7YD6Q On Nov 15, 2:54 pm, visose <[EMAIL PROTECTED]> wrote: > and here's a dodecahedron using almost same method but getting the > vertices using pointXYZ components instead of > rectangles:http://grasshopper3d.googlegroups.com/web/dodecahedron.jpg > > On Nov 15, 8:20 pm, visose <[EMAIL PROTECTED]> wrote: > > > I don't know much about this stuff, but i did an icosahedron using the > > "cartesian coordinates" i found in its wikipedia page. I doubt this is > > a good method for doing different types of Archimedean > > solids:http://grasshopper3d.googlegroups.com/web/icosahedron.jpg > > Btw, why do you want to manipulate individual points in grasshopper? > > Once you start manipulating indivual points, the relationships that > > build the structure are lost, so you might as well bake it and do it > > in rhino. > > > On Nov 15, 2:01 am, Danny Dong <[EMAIL PROTECTED]> wrote: > > > > HI, > > > > I've used grasshopper somewhat successfully for mediocre tasks, > > > creating stair, escalators, etc, etc... but nothing super complex. > > > > By what I mean complex is something that the designer (me) doesnt > > > already know the outcome of. I think a powerful aspect of GH is that > > > you can create the code to achieve things you would be able to > > > conceive of without the aid of parametrization. That being said here > > > is my issue: > > > > I am trying to get into more mathematical based GH codes. I am trying > > > to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/ > > > c60_big.jpg) > > > structure and be able to morph it, add points to it, manipulate the > > > entire structure and individual points as well. The end result would > > > probably be an animation. > > > > Now before I started, I was wondering if there were any general tips > > > on how to get started because I have no the slightest clue. > > > > thanks for any help or references > > > > D
