Hi, I can't help you with the coding, but it you just want to expriment with fullerene-like structures you might want to try Topmod ( http://www.topmod3d.org/ ). It is free and easy to use, though it is not very parametric.
On Nov 15, 9:01 am, Danny Dong <[EMAIL PROTECTED]> wrote: > HI, > > I've used grasshopper somewhat successfully for mediocre tasks, > creating stair, escalators, etc, etc... but nothing super complex. > > By what I mean complex is something that the designer (me) doesnt > already know the outcome of. I think a powerful aspect of GH is that > you can create the code to achieve things you would be able to > conceive of without the aid of parametrization. That being said here > is my issue: > > I am trying to get into more mathematical based GH codes. I am trying > to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/ > c60_big.jpg) > structure and be able to morph it, add points to it, manipulate the > entire structure and individual points as well. The end result would > probably be an animation. > > Now before I started, I was wondering if there were any general tips > on how to get started because I have no the slightest clue. > > thanks for any help or references > > D
