Hi,

I can't help you with the coding, but it you just want to expriment
with fullerene-like structures you might want to try Topmod (
http://www.topmod3d.org/ ). It is free and easy to use, though it is
not very parametric.

On Nov 15, 9:01 am, Danny Dong <[EMAIL PROTECTED]> wrote:
> HI,
>
> I've used grasshopper somewhat successfully for mediocre tasks,
> creating stair, escalators, etc, etc... but nothing super complex.
>
> By what I mean complex is something that the designer (me) doesnt
> already know the outcome of.  I think a powerful aspect of GH is that
> you can create the code to achieve things you would be able to
> conceive of without the aid of parametrization.  That being said here
> is my issue:
>
> I am trying to get into more mathematical based GH codes.  I am trying
> to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/
> c60_big.jpg)
> structure and be able to morph it, add points to it, manipulate the
> entire structure and individual points as well.  The end result would
> probably be an animation.
>
> Now before I started, I was wondering if there were any general tips
> on how to get started because I have no the slightest clue.
>
> thanks for any help or references
>
> D

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