and here's a dodecahedron using almost same method but getting the vertices using pointXYZ components instead of rectangles: http://grasshopper3d.googlegroups.com/web/dodecahedron.jpg
On Nov 15, 8:20 pm, visose <[EMAIL PROTECTED]> wrote: > I don't know much about this stuff, but i did an icosahedron using the > "cartesian coordinates" i found in its wikipedia page. I doubt this is > a good method for doing different types of Archimedean > solids:http://grasshopper3d.googlegroups.com/web/icosahedron.jpg > Btw, why do you want to manipulate individual points in grasshopper? > Once you start manipulating indivual points, the relationships that > build the structure are lost, so you might as well bake it and do it > in rhino. > > On Nov 15, 2:01 am, Danny Dong <[EMAIL PROTECTED]> wrote: > > > HI, > > > I've used grasshopper somewhat successfully for mediocre tasks, > > creating stair, escalators, etc, etc... but nothing super complex. > > > By what I mean complex is something that the designer (me) doesnt > > already know the outcome of. I think a powerful aspect of GH is that > > you can create the code to achieve things you would be able to > > conceive of without the aid of parametrization. That being said here > > is my issue: > > > I am trying to get into more mathematical based GH codes. I am trying > > to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/ > > c60_big.jpg) > > structure and be able to morph it, add points to it, manipulate the > > entire structure and individual points as well. The end result would > > probably be an animation. > > > Now before I started, I was wondering if there were any general tips > > on how to get started because I have no the slightest clue. > > > thanks for any help or references > > > D
