and here's a dodecahedron using almost same method but getting the
vertices using pointXYZ components instead of rectangles:
http://grasshopper3d.googlegroups.com/web/dodecahedron.jpg

On Nov 15, 8:20 pm, visose <[EMAIL PROTECTED]> wrote:
> I don't know much about this stuff, but i did an icosahedron using the
> "cartesian coordinates" i found in its wikipedia page. I doubt this is
> a good method for doing different types of Archimedean 
> solids:http://grasshopper3d.googlegroups.com/web/icosahedron.jpg
> Btw, why do you want to manipulate individual points in grasshopper?
> Once you start manipulating indivual points, the relationships that
> build the structure are lost, so you might as well bake it and do it
> in rhino.
>
> On Nov 15, 2:01 am, Danny Dong <[EMAIL PROTECTED]> wrote:
>
> > HI,
>
> > I've used grasshopper somewhat successfully for mediocre tasks,
> > creating stair, escalators, etc, etc... but nothing super complex.
>
> > By what I mean complex is something that the designer (me) doesnt
> > already know the outcome of.  I think a powerful aspect of GH is that
> > you can create the code to achieve things you would be able to
> > conceive of without the aid of parametrization.  That being said here
> > is my issue:
>
> > I am trying to get into more mathematical based GH codes.  I am trying
> > to achieve a fullerene-like (http://www.physics.uc.edu/~pkent/graphics/
> > c60_big.jpg)
> > structure and be able to morph it, add points to it, manipulate the
> > entire structure and individual points as well.  The end result would
> > probably be an animation.
>
> > Now before I started, I was wondering if there were any general tips
> > on how to get started because I have no the slightest clue.
>
> > thanks for any help or references
>
> > D

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