hi all. so i want to generate hexagons on a surface. (what's new?) i found a nice little VB script component on here by another member. it generates hexagons on a surface using UV subdivision. which is fine in some cases, but as soon as the surface begins to distort, so do the hexagons. i understand that subdividing a surface by hexagons does not result with identical hexagons, but constraining to UV makes REALLY distorted hexagons. see http://groups.google.com/group/grasshopper3d/web/hexagonal%20distortion.jpg
is there another way to do this? that isn't relying on UV division? maybe something that relies on triangulation and creating the hexagons from their center point that falls on the vertices of the triangles? thanks, carter
