hi all.

so i want to generate hexagons on a surface. (what's new?)
i found a nice little VB script component on here by another member.
it generates hexagons on a surface using UV subdivision. which is fine
in some cases, but as soon as the surface begins to distort, so do the
hexagons. i understand that subdividing a surface by hexagons does not
result with identical hexagons, but constraining to UV makes REALLY
distorted hexagons. see 
http://groups.google.com/group/grasshopper3d/web/hexagonal%20distortion.jpg

is there another way to do this? that isn't relying on UV division?
maybe something that relies on triangulation and creating the hexagons
from their center point that falls on the vertices of the triangles?

thanks,

carter


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