thanks for all the suggestions. and i have learned some interesting
things with them.

the thing is though, it doesn't really solve my problem. these are all
still solutions based upon UV's, which do not provide a network of
points that don't get distorted when the surface is not a simply
twisted, or simply curved surface.

i really want to work in a progression where i design the surface
based upon my own set of parameters, then use the power of the
computer to advance my design. i don't want to reverse engineer the
shape of the surface to facilitate the computer. does this make
sense?

maybe i can create a normalized surface with an even UV grid that
imitates my distorted surface and then use the normalized surface to
cast a normalized grid onto my surface?

this isn't meant to stem the helpful comments, keep them coming.

you guys are such a big help.

thanks,
carter




On Dec 6, 7:58 pm, visose <[EMAIL PROTECTED]> wrote:
> > I was wondering what the box/twisted box/etc were for. ...I'm not
> > aware of anything similar in Rhino...
>
> I didn't realize they could be used for paneling until i started to
> play with them today. You can do something similar with the paneling
> plugin, but with the limitation that you don't get to alter the
> pattern's geometry with parameters as you can do in grasshopper.
> I just did a simple example to try this: I panel "holes" in the facade
> that vary in size depending on their sunlight exposure (not very
> original). The pattern could be much more 
> complex.http://grasshopper3d.googlegroups.com/web/tbholes.jpg
>
> On Dec 7, 12:03 am, bgcallam <[EMAIL PROTECTED]> wrote:
>
> > Amazed again!
>
> > I was wondering what the box/twisted box/etc were for. ...I'm not
> > aware of anything similar in Rhino...
>
> > b
>
> > On Dec 6, 5:10 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > Sorry for not addressing your main question, but have you tried using
> > > the new twisted box components for paneling? You can use this to panel
> > > any pattern you want, even 3D geometry.
> > > Here's an 
> > > example:http://grasshopper3d.googlegroups.com/web/patternwithtwistedbox.jpg
>
> > > Also, I have a definition that does basically the same as the
> > > scripting component that you are using but without scripting and
> > > without duplicating lines. If you want i can upload, but I'd use the
> > > new twisted box components now that they are available.
>
> > > On Dec 6, 4:29 pm, carter <[EMAIL PROTECTED]> wrote:
>
> > > > hi all.
>
> > > > so i want to generate hexagons on a surface. (what's new?)
> > > > i found a nice little VB script component on here by another member.
> > > > it generates hexagons on a surface using UV subdivision. which is fine
> > > > in some cases, but as soon as the surface begins to distort, so do the
> > > > hexagons. i understand that subdividing a surface by hexagons does not
> > > > result with identical hexagons, but constraining to UV makes REALLY
> > > > distorted hexagons. 
> > > > seehttp://groups.google.com/group/grasshopper3d/web/hexagonal%20distorti...
>
> > > > is there another way to do this? that isn't relying on UV division?
> > > > maybe something that relies on triangulation and creating the hexagons
> > > > from their center point that falls on the vertices of the triangles?
>
> > > > thanks,
>
> > > > carter

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