thanks for all the suggestions. and i have learned some interesting things with them.
the thing is though, it doesn't really solve my problem. these are all still solutions based upon UV's, which do not provide a network of points that don't get distorted when the surface is not a simply twisted, or simply curved surface. i really want to work in a progression where i design the surface based upon my own set of parameters, then use the power of the computer to advance my design. i don't want to reverse engineer the shape of the surface to facilitate the computer. does this make sense? maybe i can create a normalized surface with an even UV grid that imitates my distorted surface and then use the normalized surface to cast a normalized grid onto my surface? this isn't meant to stem the helpful comments, keep them coming. you guys are such a big help. thanks, carter On Dec 6, 7:58 pm, visose <[EMAIL PROTECTED]> wrote: > > I was wondering what the box/twisted box/etc were for. ...I'm not > > aware of anything similar in Rhino... > > I didn't realize they could be used for paneling until i started to > play with them today. You can do something similar with the paneling > plugin, but with the limitation that you don't get to alter the > pattern's geometry with parameters as you can do in grasshopper. > I just did a simple example to try this: I panel "holes" in the facade > that vary in size depending on their sunlight exposure (not very > original). The pattern could be much more > complex.http://grasshopper3d.googlegroups.com/web/tbholes.jpg > > On Dec 7, 12:03 am, bgcallam <[EMAIL PROTECTED]> wrote: > > > Amazed again! > > > I was wondering what the box/twisted box/etc were for. ...I'm not > > aware of anything similar in Rhino... > > > b > > > On Dec 6, 5:10 pm, visose <[EMAIL PROTECTED]> wrote: > > > > Sorry for not addressing your main question, but have you tried using > > > the new twisted box components for paneling? You can use this to panel > > > any pattern you want, even 3D geometry. > > > Here's an > > > example:http://grasshopper3d.googlegroups.com/web/patternwithtwistedbox.jpg > > > > Also, I have a definition that does basically the same as the > > > scripting component that you are using but without scripting and > > > without duplicating lines. If you want i can upload, but I'd use the > > > new twisted box components now that they are available. > > > > On Dec 6, 4:29 pm, carter <[EMAIL PROTECTED]> wrote: > > > > > hi all. > > > > > so i want to generate hexagons on a surface. (what's new?) > > > > i found a nice little VB script component on here by another member. > > > > it generates hexagons on a surface using UV subdivision. which is fine > > > > in some cases, but as soon as the surface begins to distort, so do the > > > > hexagons. i understand that subdividing a surface by hexagons does not > > > > result with identical hexagons, but constraining to UV makes REALLY > > > > distorted hexagons. > > > > seehttp://groups.google.com/group/grasshopper3d/web/hexagonal%20distorti... > > > > > is there another way to do this? that isn't relying on UV division? > > > > maybe something that relies on triangulation and creating the hexagons > > > > from their center point that falls on the vertices of the triangles? > > > > > thanks, > > > > > carter
