> I was wondering what the box/twisted box/etc were for. ...I'm not > aware of anything similar in Rhino... I didn't realize they could be used for paneling until i started to play with them today. You can do something similar with the paneling plugin, but with the limitation that you don't get to alter the pattern's geometry with parameters as you can do in grasshopper. I just did a simple example to try this: I panel "holes" in the facade that vary in size depending on their sunlight exposure (not very original). The pattern could be much more complex. http://grasshopper3d.googlegroups.com/web/tbholes.jpg
On Dec 7, 12:03 am, bgcallam <[EMAIL PROTECTED]> wrote: > Amazed again! > > I was wondering what the box/twisted box/etc were for. ...I'm not > aware of anything similar in Rhino... > > b > > On Dec 6, 5:10 pm, visose <[EMAIL PROTECTED]> wrote: > > > Sorry for not addressing your main question, but have you tried using > > the new twisted box components for paneling? You can use this to panel > > any pattern you want, even 3D geometry. > > Here's an > > example:http://grasshopper3d.googlegroups.com/web/patternwithtwistedbox.jpg > > > Also, I have a definition that does basically the same as the > > scripting component that you are using but without scripting and > > without duplicating lines. If you want i can upload, but I'd use the > > new twisted box components now that they are available. > > > On Dec 6, 4:29 pm, carter <[EMAIL PROTECTED]> wrote: > > > > hi all. > > > > so i want to generate hexagons on a surface. (what's new?) > > > i found a nice little VB script component on here by another member. > > > it generates hexagons on a surface using UV subdivision. which is fine > > > in some cases, but as soon as the surface begins to distort, so do the > > > hexagons. i understand that subdividing a surface by hexagons does not > > > result with identical hexagons, but constraining to UV makes REALLY > > > distorted hexagons. > > > seehttp://groups.google.com/group/grasshopper3d/web/hexagonal%20distorti... > > > > is there another way to do this? that isn't relying on UV division? > > > maybe something that relies on triangulation and creating the hexagons > > > from their center point that falls on the vertices of the triangles? > > > > thanks, > > > > carter
