oops, i just realized that although you can create a hexagonal pattern
with the twisted box,  it will be made out of planar squares (the
edges will not all lie exactly on the surface).
The non-scripted definition i mentioned doesn't suffer from this
though.

On Dec 6, 11:14 pm, visose <[EMAIL PROTECTED]> wrote:
> I forgot to mention in the screenshot that the surface is set to
> "reparametrize" (right click over the surface component).
>
> On Dec 6, 11:10 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > Sorry for not addressing your main question, but have you tried using
> > the new twisted box components for paneling? You can use this to panel
> > any pattern you want, even 3D geometry.
> > Here's an 
> > example:http://grasshopper3d.googlegroups.com/web/patternwithtwistedbox.jpg
>
> > Also, I have a definition that does basically the same as the
> > scripting component that you are using but without scripting and
> > without duplicating lines. If you want i can upload, but I'd use the
> > new twisted box components now that they are available.
>
> > On Dec 6, 4:29 pm, carter <[EMAIL PROTECTED]> wrote:
>
> > > hi all.
>
> > > so i want to generate hexagons on a surface. (what's new?)
> > > i found a nice little VB script component on here by another member.
> > > it generates hexagons on a surface using UV subdivision. which is fine
> > > in some cases, but as soon as the surface begins to distort, so do the
> > > hexagons. i understand that subdividing a surface by hexagons does not
> > > result with identical hexagons, but constraining to UV makes REALLY
> > > distorted hexagons. 
> > > seehttp://groups.google.com/group/grasshopper3d/web/hexagonal%20distorti...
>
> > > is there another way to do this? that isn't relying on UV division?
> > > maybe something that relies on triangulation and creating the hexagons
> > > from their center point that falls on the vertices of the triangles?
>
> > > thanks,
>
> > > carter

Reply via email to