oops, i just realized that although you can create a hexagonal pattern with the twisted box, it will be made out of planar squares (the edges will not all lie exactly on the surface). The non-scripted definition i mentioned doesn't suffer from this though.
On Dec 6, 11:14 pm, visose <[EMAIL PROTECTED]> wrote: > I forgot to mention in the screenshot that the surface is set to > "reparametrize" (right click over the surface component). > > On Dec 6, 11:10 pm, visose <[EMAIL PROTECTED]> wrote: > > > Sorry for not addressing your main question, but have you tried using > > the new twisted box components for paneling? You can use this to panel > > any pattern you want, even 3D geometry. > > Here's an > > example:http://grasshopper3d.googlegroups.com/web/patternwithtwistedbox.jpg > > > Also, I have a definition that does basically the same as the > > scripting component that you are using but without scripting and > > without duplicating lines. If you want i can upload, but I'd use the > > new twisted box components now that they are available. > > > On Dec 6, 4:29 pm, carter <[EMAIL PROTECTED]> wrote: > > > > hi all. > > > > so i want to generate hexagons on a surface. (what's new?) > > > i found a nice little VB script component on here by another member. > > > it generates hexagons on a surface using UV subdivision. which is fine > > > in some cases, but as soon as the surface begins to distort, so do the > > > hexagons. i understand that subdividing a surface by hexagons does not > > > result with identical hexagons, but constraining to UV makes REALLY > > > distorted hexagons. > > > seehttp://groups.google.com/group/grasshopper3d/web/hexagonal%20distorti... > > > > is there another way to do this? that isn't relying on UV division? > > > maybe something that relies on triangulation and creating the hexagons > > > from their center point that falls on the vertices of the triangles? > > > > thanks, > > > > carter
