Carter, Off the top of my head I can't thing of a way to do anything with a surface without UV so here are two quick alternative ideas:
Rework your UV's by rebuilding the surface and using the _MoveUVN command and other rhino tools, commands for UV editing (smooth, etc.). Experiement with various ways of creating the surface lofting vs. sweeping vs. edgesrf, etc. to see if you can produce the same (or similar) surface with a better UV distribution. Hope that helps. Ben On Dec 6, 10:29 am, carter <[EMAIL PROTECTED]> wrote: > hi all. > > so i want to generate hexagons on a surface. (what's new?) > i found a nice little VB script component on here by another member. > it generates hexagons on a surface using UV subdivision. which is fine > in some cases, but as soon as the surface begins to distort, so do the > hexagons. i understand that subdividing a surface by hexagons does not > result with identical hexagons, but constraining to UV makes REALLY > distorted hexagons. > seehttp://groups.google.com/group/grasshopper3d/web/hexagonal%20distorti... > > is there another way to do this? that isn't relying on UV division? > maybe something that relies on triangulation and creating the hexagons > from their center point that falls on the vertices of the triangles? > > thanks, > > carter
