[EMAIL PROTECTED] wrote:
> Hi folks:
>
> With recent news regarding G:Space 4e devastating my hopes that
> G: Prime Directive 4e will have guidelines for Star Trek
> starhip building in GURPS form, I'm revisiting my effort to
> construct my own system.

I don't see why your hopes have been devestated.  Although G:Space 4e
won't have starship design rules in it, G:Vehicle Design will; and the
latter has finished playtest.  And given that e-books don't have the
"at the printers..." delay that dead-tree editions do, I suspect that
we won't have _too_ much of a wait before Vehicle Design comes out.

And once it's available, I _know_ that there will be people hashing
out a starship design subsystem based on it for ADB to publish.  GPD
_will_ have starship building (much as I personally think its a
mistake on their part); it's just going to take a little longer to
happen.

Also, let me add my voice to those saying not to look too closely at
Star Trek details (although I know you're going to ignore such
advice).  As just one example, consider the NX-01 Enterprise: at 200c,
it would take the ship a week to reach Alpha Centauri; how long did it
take them in the pilot episode to reach the Klingon homeworld?  I
forget exactly how long; but ISTR calculating that in the time given,
the ship ought not have even reached the solar system's Oort Cloud. 
So my question is this: do you want to go with the technical details
that supposedly describe "Star Trek physics" while jettisoning the
feel of the shows, or do you want to jettison the technical details
and maintain the feel?  The two are mutually exclusive.

Yes, this means that I don't expect GPD's starship builder to produce
ships that fit the "cochrane power curve" that you've referred to. 
I'm pretty sure that they're not even going to make use of the "Warp
10 is infinitely fast" Warp Scale, and will instead operate off of
something more directly derived from the c^3 scale from the Star Fleet
Technical Manual.

As for energy vs. speed, SFB has already established a linear
correlation between the two, at least for the purposes of Tactical
Warp.  Not a one-to-one between Warp Factor and power requirement; a
one-to-one between lightspeed multiple and power requirement.

--
Jonathan "Dataweaver" Lang
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to