Good info from all of you regarding my Star Trek project. And maybe Amarillo will come out with an adequate starship design system before I finish mine. OTOH, it will be limited to TOS-era, most likely, and the stuff I saw in the 3e version of "Klingons" didn't quite do it for me, although without the core book, some of it was hard to decipher. I have the Prime Directive 4e book on order, but the Amarillo Design website suggests that it won't have starship stuff in it, which is waiting for a future book to be written after G:Space 4e comes out. But with all the rumor coming out that Space 4e will not have ship design, and Vehicles has traditionally been for smaller craft, I have absolutely despaired (that's for Jonathan [wink and grin]-- so I'm subject to hyperbole-- it suits me) that a viable ship design system is forthcoming anytime soon.
Seriously, I'm hopeful Amarillo puts something nice out and soon. It will still require extrapolation to TNG, and that brings the power question into play again. The FASA stuff used Warp 14-- ie the old 2^c scale, I think-- terminology, which I absolutely hate. I'll look for more Star Fleet battles stuff and see what I can find. I have the "ST:TNG Officer's Manual" by FASA with some TNG ships characterized in it, but it seems oversimplified to me, and I also lack the core manual to make sense of some of the statistics. Nice ship diagrams tho. Appreciate all the feedback. And Jonathan, I admire and respect your posts on this listserve. Don't take it personally, but you're right, I'm not going to listen to you regarding the Star Trek technical details. I hope you're right about GPD 4e and future stuff. But I am going to try and keep it real to some extent (that's a pun of sorts)-- I've also got the cool new Star Trek Star Charts book with the colorful maps. It's one of the reasons I like TNG. At least the velocities you can sort of work with. I'll tweak things to make it work out for distances traveled. OTOH, when the TL3 adventure party has to hike 200 leagues to the nearest city, you roll the dice a few times for random encounters, a key encounter or two, but basically you count off days, rations, and zip forward to the next main thing. Or, at least that's what I do. Being technically specific is just fun (for me) and useful in more tactical situations (not necessarily battles, either, just ship encounters). I'll look around the web for stuff, too. If I ever get it done, I'll post an invite here, and send the PDF to anyone interested. Regards all! Hal-- let me look around my local gamestore before going to any troube and looking stuff up for me. Appreciate the offer, tho. -vk _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
