On Mon, Apr 10, 2006 at 02:49:00PM +0000, midnightwind wrote:

>If your players approached you with the need for a ruling on the Jump Drive, 
>how would you rule?  Say the players designed this salvage vessel, and they 
>wanted to intall a Jump Drive that was large enough to jump a vessel*twice* as 
>large as the vessel itself (or any other multiple for that matter-assuming 
>there's space).  The idea is, the salvage vessel clamps on to a damaged 
>vessel, then jumps it back home as if it were a single unit.

That works for me as a concept. If I were being hard-nosed I suspect I'd
want a hyperspace engineer aboard, who'd constantly be doing
calculations of the volume profile of the combined ships and working on
integrating the jump grids - in House System terms, (Uncertain, Fateful).

Mind you, with anything like the CT fuel consumption rules the salvage
ship is going to be 60%+ fuel...

R
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