On Mon, Apr 10, 2006 at 02:49:00PM +0000, midnightwind wrote: >If your players approached you with the need for a ruling on the Jump Drive, >how would you rule? Say the players designed this salvage vessel, and they >wanted to intall a Jump Drive that was large enough to jump a vessel*twice* as >large as the vessel itself (or any other multiple for that matter-assuming >there's space). The idea is, the salvage vessel clamps on to a damaged >vessel, then jumps it back home as if it were a single unit.
That works for me as a concept. If I were being hard-nosed I suspect I'd want a hyperspace engineer aboard, who'd constantly be doing calculations of the volume profile of the combined ships and working on integrating the jump grids - in House System terms, (Uncertain, Fateful). Mind you, with anything like the CT fuel consumption rules the salvage ship is going to be 60%+ fuel... R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
