On Fri, 14 Apr 2006, Thomas Thrien wrote: > Am Montag, 10. April 2006 17:57 schrieb Johannes Trimmel: > > I assume the jumpfield has to have a certain shape. I see no problem with > > that shape being larger then the ship and not centered around the ship. I > > would rule that the exact form has to be set when designing the drive and > > would be reluctant to allow rewirering, without effectivly building a new > > ship with some spareparts from the old one. > > There was once a book about starship operation in Traveller (I think it was > from FASA, but don't blame me for that). It stated that the Jump field was > generated by loading some Lanthanium conductor path, meaning that it follows > always the shape of the ship's hull. > > Meaning also that damages to the ship's hull results in its incapability to > jump because the conductor pathes required for building the jump field are > interrupted. >
In that case you can have ships that have "arms" to hug carried ships. As long as the flexibity of thoose arms is restricted by some technobabble and if they have neglegible weight you will have the same situation rulewise, with a more complex cgi. If you allow arms to be flexible rules get more complicated. One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
