[EMAIL PROTECTED] wrote: > If your players approached you with the need for a ruling on the Jump Drive, > how would you rule? Say the players designed this salvage vessel, and they > wanted to intall a Jump Drive that was large enough to jump a vessel*twice* > as large as the vessel itself (or any other multiple for that matter-assuming > there's space). The idea is, the salvage vessel clamps on to a damaged > vessel, then jumps it back home as if it were a single unit.
For the salvage ship I did for JTAS, I figured the combined volume of the two ships. Actually, the design was slightly in error; while there was sufficient fuel for the rated mass for Jump-1, I didn't quite install enough J-Drive units. However, since the shp had several tons of "miscellaneous" cargo space available, it's not a problem to reduce that and add in the missing J-Drive units). "Cortez-class Salvage Ship" (including salvage guidelines) appeared in JTAS (3-28-2000) and The Best of JTAS Volume 1 (PDF, available from e23). -- A generous and sadistic GM, Brandon Cope http://www.geocities.com/copeab _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
