On Mon, 10 Apr 2006 [EMAIL PROTECTED] wrote:

> OK, here's my question:
>
> If your players approached you with the need for a ruling on the Jump Drive, 
> how would you rule?  Say the players designed this salvage vessel, and they 
> wanted to intall a Jump Drive that was large enough to jump a vessel*twice* 
> as large as the vessel itself (or any other multiple for that matter-assuming 
> there's space).  The idea is, the salvage vessel clamps on to a damaged 
> vessel, then jumps it back home as if it were a single unit.
>
> In *reality*, the answer likely depends on the mechanics of jumping.  Any 
> physics buffs with a theoretical basis?  My guess is that most of you would 
> say "no"-- but I thought I'd ask, anyway.
>

I assume the jumpfield has to have a certain shape. I see no problem with that
shape being larger then the ship and not centered around the ship. I would
rule that the exact form has to be set when designing the drive and would
be reluctant to allow rewirering, without effectivly building a new ship
with some spareparts from the old one.

Thus such a salvage ship would be possible, but depending on the shape of
the salvaged vessel, it might need drastically more "jumpvolume" then
salvage ships volume + salvagedships volume. (for instance if the salvage
ship was built with needle shaped ships in mind, and tries to pick up a
spherical one.)

Even in the best case i'd assign a 5% or 10% savety margin.

Cutting off parts of the salvaged ship and whelding them on somewhere else
might help a bit in some cases.





One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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