On Mon, 10 Apr 2006 [EMAIL PROTECTED] wrote: > OK, here's my question: > > If your players approached you with the need for a ruling on the Jump Drive, > how would you rule? Say the players designed this salvage vessel, and they > wanted to intall a Jump Drive that was large enough to jump a vessel*twice* > as large as the vessel itself (or any other multiple for that matter-assuming > there's space). The idea is, the salvage vessel clamps on to a damaged > vessel, then jumps it back home as if it were a single unit. > > In *reality*, the answer likely depends on the mechanics of jumping. Any > physics buffs with a theoretical basis? My guess is that most of you would > say "no"-- but I thought I'd ask, anyway. >
I assume the jumpfield has to have a certain shape. I see no problem with that shape being larger then the ship and not centered around the ship. I would rule that the exact form has to be set when designing the drive and would be reluctant to allow rewirering, without effectivly building a new ship with some spareparts from the old one. Thus such a salvage ship would be possible, but depending on the shape of the salvaged vessel, it might need drastically more "jumpvolume" then salvage ships volume + salvagedships volume. (for instance if the salvage ship was built with needle shaped ships in mind, and tries to pick up a spherical one.) Even in the best case i'd assign a 5% or 10% savety margin. Cutting off parts of the salvaged ship and whelding them on somewhere else might help a bit in some cases. One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
