----- Original Message -----
From: <[EMAIL PROTECTED]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Tuesday, April 11, 2006 2:49 AM
Subject: Re: [gurps] [4e Traveller] Opinion On Salvage Vessel concept...
<snip>
If your players approached you with the need for a ruling on the Jump
Drive, how would you rule? Say the players designed this salvage vessel,
and they wanted to intall a Jump Drive that was large enough to jump a
vessel*twice* as large as the vessel itself (or any other multiple for
that matter-assuming there's space). The idea is, the salvage vessel
clamps on to a damaged vessel, then jumps it back home as if it were a
single unit.
<snip>
Classic Traveller had specific example of this in 'Supplement 9 - Fighting
Ships', the so-called "Jump Ship" on page 22.
As built it was capable of Jump-6, but "special field cables" attached to
the rear of the hull allowed it to extend it's jump field to additional
cargo, either directly in the mesh for durable cargo, or in special pods
(e.g. passenger pods).
As a 5000t vessel with no Cargo it's Jump-6. With 1000t of Cargo it's
Jump-5, down to Jump-1 with 5000t of Cargo.
That any help?
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