Am Montag, 15. Mai 2006 00:30 schrieb [EMAIL PROTECTED]:
> Volker:
>
> Hey!  Thanks for the response!
> I'm pretty much in agreement, but within a G:Space framework, how does one
> reflect the differences in technological aims, as you call it?  FrEx,
> looking at airliner engines vs. jet fighter engines.  I can tell the
> difference, but how can that be represented in two starships using
> GURPS-like build rules?
>
> Would you make a provision-- at a specific TL, an M-Drive can sacrifice
> thrust in exchange for decreased cost and/or improved reliability?  And/or
> increases in thrust/unit M-Drive can be had at a given TL (up to 50%) for
> decreases in reliability, increases in cost?

I don't know the ruiles in G:Space, so I can't comment on those, but Iwould 
allow for something along the lines of G:Vehicles 'ruggedised' - a cost and 
weight multiplier that gives a certain effect. You could have such multiplier 
sets for "cheap", "easy maintenance", "high power compact", "emission 
controlled" and such. 

That way, an F-22 engine would be "TL8 high power compact" while that of an A 
380 would be "TL8 emission controlled fuel efficient" and an Antonov would be 
"TL 7 ruggedised easy maintenance".

But for the hard numbers, you'll have to ask someone else. 

Volker


        

        
                
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