[EMAIL PROTECTED] wrote:
Volker:
Hey! Thanks for the response! I'm pretty much in agreement, but
within a G:Space framework, how does one reflect the differences in
technological aims, as you call it? FrEx, looking at airliner
engines vs. jet fighter engines. I can tell the difference, but how
can that be represented in two starships using GURPS-like build
rules?
Two words: Maintenance Space.
In a compact futuristic military design like an aerospace
(star)fighter, it is possible to pack more power into smaller
package simply by reducing or removing maintenance space from
the design. This is possible by making key components like
thrusters or reactors 'modular', as per the Module Slots rule
from Robots or Vehicles 2. In the hangar bay, it is possible to
simply take out the relevant component modules for maintenance
work or replacements.
A civilian design like a luxury liner is built for ongoing
maintenance and duration instead of high performance specs, and
has much less power density because more maintenance space is
needed. Basic propulsion technologies themselves being used by
civilian and military craft need not be any different for very
noticeable differences in performance.
-Pauli
--
"..Wings on my back, I got horns on my head. My fangs are sharp
and my eyes are red. Not quite an angel or the one that fell.."
-Lordi, Hard Rock Hallelujah
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