Basically i aim for possible but not neccessarily for likely in my games. About some of the specific topics you mentioned.
Islamic terorism: That is an area where it is pretty hard to keep up the lots of shades of grey and one powerfull person is pretty mmuch like any other powerfull person feeling, that i consider a cornerstone of cyberpunk. So unless i get a specific idea, i'd likely take a future history where it plays only a little role. Biological warfare and terrorism: That gives a good explaination for closed acrologies. On the other hand implanted biomonitors might greatly help with diagnosis and seperating the infected from the uninfected and informing of a possible infection early. If you propose that it is difficult and expensive to make a virus that goes undetected by biomonitors, and that biomonitors are cheap and massproduced and you need a biomonitor to enter any place but a slum the threat of biological weapons should decrease. (which of course does not mean that corporate media might not play it up for one reason or an other) One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
