On 4/29/07, Max, Dunedin, NZ <[EMAIL PROTECTED]> wrote:
On 4/28/07, Dalton Spence <[EMAIL PROTECTED]> wrote:
> I keep thinking, in a medieval world where magic is a valid weapon of
> war,
> wouldn't castle walls be enchanted to protect them from magical
> attacks such
> as Shape Earth (Stone), Create Door, Glass Wall, Teleport and M&B spells?
> Which protective enchantments? Applied how?
>
Shape Earth - add a mix of other elements to the wall such as metals to
increase the cost of casting? Or maybe have a wooden inner wall so you
need to be proficient with more than one element to get through the
wall, ie make them cast more spells to get through.
Create Door / Teleport - use Teleport Shield, 50 pts/yard
Glass Wall - Scryguard, or just have all the outer rooms be nothing of
interest, such as store rooms or kitchens, and all rooms of importance,
such as private studies or meeting rooms will be in a midst of the
castle surrounded by 'controlled access' rooms. I guest doesn't get put
in the room next to the Duke's study.
naturally all the walls will have Watchdog cast on the walls them, so
anybody passing through them will be detected, and have the guards
heading that way to deliver a whole lot of pain!
I have a house rule in my current campaign: Any walls constructed
with Essential Earth and then Earth to Stone/Earth to Metal are
resistant to Walk Through Earth spells. Makes sense, at least to me.
--
Chris J. Whitcomb
"I try to keep an open mind, but my brain keep falling out!"
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l