Holmes, Erik wrote:

No, who cares if they had high mental skills. If you use the rule of 16 even 
high spell levels aren't unbalanced.

A nice high skill in Armoury or an Engineering skill and some nice gadgeteering ads didn't bother you?

A 25 broadsword skill on the other hand, with a little weapons master was some 
serious shit in 3e, and very hard to obtain.

IT's not that cheap in 4e either.

+10 to one spell, or +4 to all spells and +4d6 to spell damage.
Again, my inner munchkin says take 4 more magery. (actually, my inner
munchkin says take 150 pts, 75 disads and make a young Harry Rotter
with 10 magery, 15 IQ and 25 points in skills and spells).

Of course this only works if your GM has said "no limits to Magery".
-----------

Yes, but just the fact that it works UNLESS THE GM MAKES A HOUSE RULE TO 
RESTRICT IT seems to show just one of the problems with points, skills and 
character creation in 4e.

It's not a house rule, but a standard option of the game. By your logic, once GURPS Myth came out Magery would be unlimited in 3e as well anyway.

--
Rupert Boleyn <[EMAIL PROTECTED]>

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