Thanks for your insight.
a pleasure to exercise.
Assuming gurps 4e
Correct.
Note that most of what we're discussing is also in BASIC pp. 235-241.
Got it: so if I'm close--within a yard--but not touching, then I have
no penalty. Touching confers no bonus.
Right. Regular spells /immediately/ affect a space, with whatever's in that
space possibly resisting.
read M11, right column, paragraph 2:
cast the spell, then "On your /next/ turn, hold the spell or attack
with it."
Right, for Melee type spells. But, for a Regular type spell, I don't
think you can have have you spell go off *and* attack in the same
round. Am I wrong about that?
incorrect. yes, I'm afraid that you are mistaken.
Regular are the most common, with effects activating /immedately/ after
casting is complete. (see "Casting Spells" paragraph 4 p. B235) This also
applies to Area, Information, and Enchantment spells.
A Melee or Missile spell is special in that its effect is created in hand,
possibly enlarged, and then released at an unspecified subsequent turn. The
spell is not being Maintained (see the box Dissipating Held Melee and
Missile Spells). A STAFF*-enchanted staff can be used to both injure an
opponent (by hitting them with the staff) and convey touch-based spells,
such as Melee spells (see the box).
Blocking spells are a special type that take an Active Defense action (see
the section on Blocking spells), and thus technically allow a wizard to cast
a second spell in a turn.
* You can also place two powerstones, one at each end of a 6' staff, and
both recharge at full rate, and the caster is effectively touching both.
-
Eric Funk
"Knowledge Brings Fear" -- Motto of Mars University, Futurama
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