Emily Smirle <[email protected]> writes: > Bret Indrelee wrote: > > Now that 4th edition has been out a while, I'm curious what > > people's experiences are with it. > > I can't say much comparing to 3e, because I couldn't get anyone to > PLAY 3e.
That applies for me also. 3e was a treasure trove for me, with a huge number of supplements published by SJ Games, with such a good average level of quality that I was able to buy many of them with almost no investigation and usually feel the purchase was worthwhile. Yet, all this feeding of my GM brain never actually resulted in a 3e game. Only after I bought 4e, and digested the elegance with which the same underlying system had been trimmed and realigned into a much more smoothly-operating whole, did I manage to get several GURPS campaigns started. I also found that 4e's markedly higher level of standardisation allows me to customise it much easier. As one significant example, it allowed me to write “GURPS Metric” <URL:http://gamesdiner.com/gurps_metric> with a low enough barrier that I was actually *able* to write it coherently (I hope; feedback appreciated! :-). I tried the same with 3e but gave up after a lot of effort. The same can be said for many other tweaks and house rules. So, like Emily, I found that 4e has *allowed* me to set up and actually run a GURPS game, which never happened with 3e. That can be explained as a combination of a change in the system as published, an improvement in the chances of getting people to play it, *and* a resulting change in my GM style; but it's definitely a positive for me and my gaming groups. -- \ “Consider the daffodil. And while you're doing that, I'll be | `\ over here, looking through your stuff.” —Jack Handey | _o__) | Ben Finney _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
