On Fri, Jan 2, 2009 at 1:05 AM, Gerald 'roguebfl' Grenier <[email protected]> wrote: > > so in other words it is back to Role playing *INSPITE* of the system, and is > solely relieghs on your considerable experience as a GM to make non abatrty > destions. so any group with out a mentoer is SOL when it comes to role > playing.
Spite? No. In this edition, the rules are there for the crunchy stuff - and the emphasis there is on the battles. I don't agree anyone's SOL if they don't have a guru in the group; People are going to make up their own stories and tell them over the table rather more free-form than in the past. Do we really need rules to tell us how the conversation with the store manager plays out? There are ways that can be useful, and games that do that. But for those who want to play out the social stuff verbally, tell an exciting story together, and then get crunchy when the fightin' gets good... Well D&D 4e's a solid option for that. -- Si hoc legere scis, nimium eruditionis habes. -- jl hatlen linnell - [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
