Zan Lynx wrote:
I have to disagree here.  The system *never* made the role playing or
the story.  It's just as good using Fudge or MERP or GURPS or D&D 2, 3
or 4th edition.

The story and the roleplaying depend on the game master and the players.

GURPS does help by giving players disadvantages and quirks as hints to
roleplaying their character, but honestly, its just as much fun
roleplaying a haughty elf or a greedy dwarf with a fake Scottish accent,
a big axe and a bigger attitude.

I'm willing to agree to a point; I think that the game system, when compared to others, encourages certain sorts of game play. Note, I didn't say role playing, though game play is a part of role playing. If you have a set of rules that treats characters like video game characters with outlandish abilities and abilities that are real life time based, it encourages a certain sort of role playing. Gurps, MERP/Rolemaster, and Warhammer FRP as rules sets are much more "serious" than DD4 will ever be. I think if the players have read the rules, and not all players do - they rely on the GM to help build the character, the rules at some level will influence their game play. I know in Gurps, WFRP, and MERP/Rolemaster I don't see the stupid stunts that the same players are likely to try in other systems.

I do agree that the game system *shouldn't* matter and that the roleplaying and story are independent of the rules, but only in rare cases have I seen this to be the reality.

--
Kurt Feltenberger
[email protected]/[email protected] // http://www.teotwawki.net

“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to