How much damage the units can take if under fire.... that would be the main 
info I need.

I wasn't sure if would be worth a vehicles write up or not.

I suspect my players are thinking of a motorized version, like the wings used 
to cross the English channel that are mentioned in the article.... in that case 
- fuel requirements if someone knows where to look for something like that.

-Sue

--- On Thu, 12/3/09, Roger Burton West <[email protected]> wrote:

> From: Roger Burton West <[email protected]>
> Subject: Re: [gurps] When player tech gets ahead of GM planning...
> To: "The GURPSnet mailing list" <[email protected]>
> Received: Thursday, December 3, 2009, 2:04 PM
> On Thu, Dec 03, 2009 at 12:12:13PM
> -0800, Susan Koziel wrote:
> >Hi everyone,
> >  I think my players have decided to out tech me.
> 
> >I'm going to need some 3rd Ed. stats for something like
> this:
> >http://www.wired.com/dangerroom/2009/12/look-out-below-wingsuits-pushed-for-airbone-assaults/
> 
> Not sure you need much in the way of actual stats beyond
> what's in the
> article (which is pretty clearly a marketing pitch, so you
> can get away
> with dropping everything by 10-20% at least - remember that
> wired is the
> magazine that takes Stavatti seriously).
> 
> The PDF data sheet gives a base weight of 15kg, call it
> 35-40lb - plus
> the oxygen set if they're doing high-altitude jumps. Call
> it a +1 or +2
> on Stealth vs radar, but only if you're penalising PCs for
> carrying
> radar-reflective equipment in the first place - below the
> resolution of
> most games.
> 
> Move 60 as a baseline (200km/hour), must drop at least 1
> yard for each 4
> yards moved forwards, can get up to move 90 at high
> altitude, 120 in a
> vertical dive, stall speed 45...
> 
> What other stats are you after? Surely not a full GURPS
> Vehicles
> writeup?
> 
> Roger
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