v0.1 is the unpowered variant, v0.2 has a light turbofan. No color text and no double-checking yet, but I figured you need them sooner rather than later :-)
Wingsuit v0.1 (TL8) Subassemblies: Body -2, two STOL Wings -2. Occ: 1 harness CS. Cargo: 1 cf. Armor F RL B T U All: 2/3 2/3 2/3 2/3 2/3 Equipment: All: Backpack parawing; two-hour air tank. External: Modest stealth. Statistics Size: 5'x5'x1' Payload: 220 lbs. Lwt.: 300 lbs. Volume: 3 cf Maint.: 188 hours Price: $11,325 HT: 12. HPs: 2 Body, 5 each Wing aSpeed: 100 aAccel: - aDecel: 32 aMR: 8 aSR: 2 Stall Speed 45. Glide Ratio 5:1 Design Notes Body is 1 cf, with fair streamlining. Wings are 1 cf each. Structure is extra-light, expensive. Armor is expensive composite. Primitive controls. Total 0.8416 cf of empty space. Empty weight is 80 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, Jan 2007 errata], UT, VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. As a house rule inspired by VXi6, the all three subassemblies are treated as a single location for component/volume purposes. Any hit can hit anything. Wingsuit v0.2 (TL8) The turbofan burns 0.72 gallons of jet fuel per hour. A full load of fuel is $6. Subassemblies: Body -2, two STOL Wings -2. Powertrain: 48-lb. light turbofan. Fuel: 2 gallons jet fuel (fire 11) Occ: 1 harness CS. Armor F RL B T U All: 2/3 2/3 2/3 2/3 2/3 Equipment: All: Backpack parawing; two-hour air tank. External: Modest stealth. Statistics Size: 5'x5'x1' Payload: 213 lbs. Lwt.: 300 lbs. Volume: 3 cf Maint.: 181 hours Price: $12,235 HT: 12. HPs: 2 Body, 5 each Wing aSpeed: 100 aAccel: 3 aDecel: 32 aMR: 8 aSR: 2 Stall Speed 45. Design Notes Body is 1 cf, with fair streamlining. Wings are 1 cf each. Structure is extra-light, expensive. Armor is expensive composite. Primitive controls. Total 1.3 cf of empty space. Empty weight is 87 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, Jan 2007 errata], UT, VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. As a house rule inspired by VXi6, the all three subassemblies are treated as a single location for component/volume purposes. Any hit can hit anything. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
