Thanks Onno!
-Sue

--- On Thu, 12/3/09, Onno Meyer <[email protected]> wrote:

> From: Onno Meyer <[email protected]>
> Subject: Re: [gurps] When player tech gets ahead of GM planning...
> To: "The GURPSnet mailing list" <[email protected]>
> Received: Thursday, December 3, 2009, 2:14 PM
> > Hi everyone,
> >   I think my players have decided to
> out tech me. 
> > I'm going to need some 3rd Ed. stats for something
> like this:
> > 
> > http://www.wired.com/dangerroom/2009/12/look-out-below-wingsuits-pushed-for-airbone-assaults/
> > 
> > The scenario tech level is a cyberpunk 8/9....
> occasionally 10.
> > I don't have the engineering savy to make these myself
> without serious
> > hair pulling, so my thanks to anyone who wants to take
> on the project.
> > -Sue
> 
> One way to look at this would be a small sailplane with the
> 
> passenger in a harness crew station. Performance with the 
> little wings and bulky payload would be marginal for a 
> sailplane, but possibly better than a parachute. 
> 
> http://en.wikipedia.org/wiki/Wingsuit_flying
> http://en.wikipedia.org/wiki/Gryphon_(parachute_system)
> 
> Some rough numbers: 
> 
> Call it a 300-lb. aircraft with a 6-sf body, two 12-sf STOL
> 
> wings, a harness crew station and fair streamlining. Drag 
> is 35, glide speed is 100 mph, stall speed is 40 and the 
> glide ratio is 6.25 (all using VXii). 
> 
> The 30-sf airframe with a little composite armor should be
> 
> possible at 50 pounds or less, trading cost for HP and DR.
> That leaves room for the parachute (cribbed from UT or
> VE),
> a little oxygen (again UT) and the operator. 
> 
> Basic stealth might be possible with a generous reading of
> Vehicles, too, especially at TL9 weights. 
> _______________________________________________
> GurpsNet-L mailing list <[email protected]>
> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
>
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to