Thanks Onno! -Sue --- On Thu, 12/3/09, Onno Meyer <[email protected]> wrote:
> From: Onno Meyer <[email protected]> > Subject: Re: [gurps] When player tech gets ahead of GM planning... > To: "The GURPSnet mailing list" <[email protected]> > Received: Thursday, December 3, 2009, 2:14 PM > > Hi everyone, > > I think my players have decided to > out tech me. > > I'm going to need some 3rd Ed. stats for something > like this: > > > > http://www.wired.com/dangerroom/2009/12/look-out-below-wingsuits-pushed-for-airbone-assaults/ > > > > The scenario tech level is a cyberpunk 8/9.... > occasionally 10. > > I don't have the engineering savy to make these myself > without serious > > hair pulling, so my thanks to anyone who wants to take > on the project. > > -Sue > > One way to look at this would be a small sailplane with the > > passenger in a harness crew station. Performance with the > little wings and bulky payload would be marginal for a > sailplane, but possibly better than a parachute. > > http://en.wikipedia.org/wiki/Wingsuit_flying > http://en.wikipedia.org/wiki/Gryphon_(parachute_system) > > Some rough numbers: > > Call it a 300-lb. aircraft with a 6-sf body, two 12-sf STOL > > wings, a harness crew station and fair streamlining. Drag > is 35, glide speed is 100 mph, stall speed is 40 and the > glide ratio is 6.25 (all using VXii). > > The 30-sf airframe with a little composite armor should be > > possible at 50 pounds or less, trading cost for HP and DR. > That leaves room for the parachute (cribbed from UT or > VE), > a little oxygen (again UT) and the operator. > > Basic stealth might be possible with a generous reading of > Vehicles, too, especially at TL9 weights. > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
