--- On Thu, 1/14/10, Pauli Hakala <[email protected]> wrote:

> Onno Meyer wrote:
> 
> > Pauli wrote:
> 
> Also, mecha can use their hands to maintenance, repair and
> reload/resupply each other on the field - Even while under
> a small arms
> fire threat.

Arms/hands also gives combat mechs a useful combat engineering capability.
 
> >> - Transformable mech with thrusters can flexibly
> perform the duties
> >> of both an aerospace fighter and a ground combat
> AFV, which can
> >> help with both achieving aerial superiority and
> simultaneously
> >> delivering the armor onto the battlefield more
> quickly.
> > 
> > If you can do that with legs, why not with wheels or
> even tracks?
> 
> With GURPS 3e Vehicles rules as is, 2 legs provide a
> vehicle with
> Skill/2 dodge base, wheels or tracks are only good for
> Skill/4 dodge.
>
> Furthermore, species compatibility bonus adds +3 levels of
> skill for
> those 2 legs when compared with wheels or tracks.

While the increased dodge is probably a "natural" result of legs, the +3 bonus 
is probably a cheat to make mechs more viable.
 
Brandon 


      
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