I don't think there is a dogmatic always correct answer, to weather it is fine or not to kryptonite a pcs andvantage.

I have played with GMs who had very narrow views about what a pc should behave like (mostly it tended towards frontline tank) and seemed to consider using abilities to avoid being frontline tank as sort of cheating. That was not particulary fun.

But there were also cases, where preventing the use of the favourite abilities and tactics, made good adventures, even if my pc was among thoose that had their abilities kryptonited.

As rule of thumb, i'd say you should not start kryptoniting right away, and you should do it once in a while, not often and regulary.

If the pcs abilites are always an annoyance to the GM there was a problem at the time of character generations. If there is a single adventure where the pcs powers are in the way and have to be temporarily removed, thats usually no problem.

And then there are occasional cases, where there are character generations problems, that can't easily be avoided. Like if some players are very good at making optimized pcs, while others aren't. This has an effect similiar to having pcs with different power levels.

Keeping the optimized pcs from overshadowing the others, without bullying them, is a very difficult thing to do. And you can't really prevent it at character creation time, because "please make you character less efficient" nor "you are not able to make a good character, let me fix it for you" are attitudes very becoming for a GM.

One mans groundfloor is an other mans earthmissle
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Johannes Trimmel
@@@@@@@@@@@@@@@@
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to