On Wed, Jan 5, 2011 at 9:11 AM, Johannes Trimmel
<[email protected]> wrote:
>
> Keeping the optimized pcs from overshadowing the others, without bullying
> them, is a very difficult thing to do. And you can't really prevent it at
> character creation time, because "please make you character less efficient"
> nor "you are not able to make a good character, let me fix it for you" are
> attitudes very becoming for a GM.

I routinely place limits on character creation that are intended to
make characters less optimized.  Limits on attributes; requirements
that characters put at least a certain number of points into skills;
requirements that characters have hobbies, or something that occupies
their time when they're not adventuring.  What the limits are very
much depend on the game; a one-shot can get away with one-dimensional
characters, but an on-going campaign should have characters that are
actual human beings.


-- 
David Scheidt
[email protected]
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