On Wed, Jan 5, 2011 at 9:11 AM, Johannes Trimmel <[email protected]> wrote: > > Keeping the optimized pcs from overshadowing the others, without bullying > them, is a very difficult thing to do. And you can't really prevent it at > character creation time, because "please make you character less efficient" > nor "you are not able to make a good character, let me fix it for you" are > attitudes very becoming for a GM.
I routinely place limits on character creation that are intended to make characters less optimized. Limits on attributes; requirements that characters put at least a certain number of points into skills; requirements that characters have hobbies, or something that occupies their time when they're not adventuring. What the limits are very much depend on the game; a one-shot can get away with one-dimensional characters, but an on-going campaign should have characters that are actual human beings. -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
