Then again some players like to have characters that effectively carry
around a great big sign saying 'I want a GM-boot-enema!'
I tend to use the Xenophilia+Weirdness Magnet combo for this effect myself...
A Detailed character history with lots of dangling plot-hooks helps
too...(Dark secrets for Patrons, large mostly helpless families, etc)


On Wed, Jan 5, 2011 at 10:15 AM, Johannes Trimmel
<[email protected]> wrote:
> On Wed, 5 Jan 2011, David Scheidt wrote:
>
>> On Wed, Jan 5, 2011 at 9:11 AM, Johannes Trimmel
>> <[email protected]> wrote:
>>>
>>> Keeping the optimized pcs from overshadowing the others, without bullying
>>> them, is a very difficult thing to do. And you can't really prevent it at
>>> character creation time, because "please make you character less
>>> efficient"
>>> nor "you are not able to make a good character, let me fix it for you"
>>> are
>>> attitudes very becoming for a GM.
>>
>> I routinely place limits on character creation that are intended to
>> make characters less optimized.  Limits on attributes; requirements
>> that characters put at least a certain number of points into skills;
>> requirements that characters have hobbies, or something that occupies
>> their time when they're not adventuring.  What the limits are very
>> much depend on the game; a one-shot can get away with one-dimensional
>> characters, but an on-going campaign should have characters that are
>> actual human beings.
>>
>>
>
> The problem i am talking about is not really about what portion of the cps
> are spent for adventuring abilities but more how the adventuring portion of
> the cps is spent. Some players just have a knack for coming up with
> combinations of advantages skills spells etc, where they get more power out
> of their adventuring cps, then others.
>
> If it were not already a well known trick, optimising IQ characters with 3e
> Eidetic Memmory would be a good example.
>
> And usually their choices of abilities fit well to the character background
> as well. There is no bad roleplaying on part of the minmaxers, they just get
> more bang for a cp then others.
>
> Attribute caps and similiar don't help much for that, because if the system
> gets more complex, you need more of a minmaxers ability to optimize your
> character.
>
> The best remedy in such a situation is, if minmaxers (or a gm, who is good
> at minmaxing) act as consultants for non-minmaxers when creating
> characters if everybody has enough time, and (if the consultant is not the
> gm) if the characterconcepts are not secret.
>
>
> One mans groundfloor is an other mans earthmissle
> @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
>
> Johannes Trimmel
> @@@@@@@@@@@@@@@@
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>



-- 
The man that holds fast to his bitterness will eventually be consumed
by it, but if you let it go, your arms will be free to seize the glory
that is life.
-Terwin
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