Johannes asked: > (This is also in preperation of my Traveller campain) > > I assume there should be a Vaccuum Demolition skill equivalent to > Underwater Demolition.
The problem with that is skill creep. How many skills to become a halfway competent belter, or scrounger, or damage control crewman? Another question, how do you draw the line between water, a gas giant at 100 atmospheres, Earth surface conditions, a world like Mars, and the Moon? Three skills, why not five or six? > Different Athmospheres should not matter, as long as density is not > extreme. Unless the atmosphere reacts with the explosion products (or even the explosive before or during the explosion). > I assume different gravity, should not require different skills, though > forgetting to figure in unusual gravity would be a good narrative > explaination for a missed demolition roll. Just like air pressure, gravity could cause fragments and debris to fly a much longer distance. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
