DataPacRat wrote:
> XF-309 "Pigeon" and XF-310 "Spider"
> 
> Intended target: Irregular TL6-7 infantry, who hide and maneuver in
> caves, urban areas, and among civilians, making it difficult to find
> and identify them in time to destroy them.

How will they tell the infantry from the civilians?

> When possible, before deploying Pigeons, artillery should be used to
> clear the area of opposing artillery, MBTs, and radio jammers. The
> latter can also be located by certain sensor modules, the data
> communicated by lasercomms, directing Pigeons to target such jammers.

Considering the limited on-board sensors, how about radio "lures"
to expend pigeons?
 
> Sensor Module: Low-res imaging radar
> Sensor Module: Ladar

Those will cut into your energy budget, and might be too small to 
be really worthwhile.

> Container: Pigeon carrier
> 5,000 Vehicle Bays for 0.383cf vehicles

Even if that is technically legal, it is implied that a vehicle
bay needs surface area for one vehicle-sized hatch. VE doesn't
track area, but you are free to refrain from unrealistic designs.

And each "maintenance interval" equals four man-hours of work. 
So a 5,000-pigeon force needs 110 man-hours a day, or shifts 
of 4-5 people working around the clock. Two of your revised 
shop containers and two quarters just for the maintenance crew.

In the real world, the UAVs are the smallest part of a drone 
unit, too. 
 
> Container: Forward analysis crew
> 30 roomy crew stations, superior access
> macroframe computer, radios, lasercomms
> 
> Container: Crew sleeping quarters
> Sealed. 4 cabins, 8-man full life support system, 8-man NBC kit

I guess these are constrained by volume, while the others have 
mass limits. So how about mixed containers? That would cost 
you the ability to tailor the base, but the first container on
the spot could start to launch pigeons. 

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to