Johannes wrote: > What about pebbles instead of sand? That should not make dunes, and > propably you get less friction too.
Hello Johannes, I want to go with the rules and stay reasonably realistic. What is the terrain VE152 type for a stretch of pebbles? Hard? Open? Broken? Open says packed sand is covered, while larger rocks are likely broken. Johannes wrote in another mail: > Sorry, did overlook that you have mentioned pebbles already. But as gravel > roads show, pebbles are not the worst ground for wheels at least, i guess > also for skids. Especially if you have roughly spherical pebbles. You won't get round pebbles without plenty of water and wind, I think. The alternative for dry worlds is Mars-style dust. Evyn wrote: > Ok specking as on who has done some dirt sailing, Right off the bat I ponder > what you could make the skids out of that would resist the abrasion of the > sand. I have TL9 available if necessary, but I'd like to see the Sandjammers at a lower TL -- relics and recreations from centuries-old traditions, not cutting-edge tech toys. >> * Running on broken or rocky/pebbly terrain will be >> difficult. So the world should include vast 'seas of >> sand'. >> > > Kinda depends how good your suspension is for wheeled yachts controls how > rough is handled.. We more than once sailed significant distances on dirt > roads in Nevada. I take it that you're strongly suggesting to take wheels? > > * Getting over dunes will be really hard. How do you get > > fine sand, strong winds, and no dunes? > > > > This really depends on a lot of variables, there will be places > that aren't a problem and places that are. In a lot of ways it is like > sailing with lots of heavy swell. Though I would bet that > most efficient coarse in an area of dunes would be parallel to the windward > faces, on the ocean that would be asking to be knocked down. I was worried about things like stopping in a depression and ever getting enough speed to make the next crest, without the benefit of a running start. Thanks, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
