On Fri, Aug 26, 2011 at 23:59, Onno Meyer <[email protected]> wrote: > > Evyn wrote: > > Ok specking as on who has done some dirt sailing, Right off the bat I > ponder > > what you could make the skids out of that would resist the abrasion of > the > > sand. > > I have TL9 available if necessary, but I'd like to see the > Sandjammers at a lower TL -- relics and recreations from > centuries-old traditions, not cutting-edge tech toys. >
It was just a comment, as there probably a relatively good materials solution for lower tech. >> * Running on broken or rocky/pebbly terrain will be > >> difficult. So the world should include vast 'seas of > >> sand'. > >> > > > > Kinda depends how good your suspension is for wheeled yachts controls how > > rough is handled.. We more than once sailed significant distances on dirt > > roads in Nevada. > > I take it that you're strongly suggesting to take wheels? > No just commenting my experience. I haven't used an Iceboat, my experience with runners is conjectural. Though to be honest if is made below the level where Rubber tires are available skids probably are just as good ride wise... > > > > * Getting over dunes will be really hard. How do you get > > > fine sand, strong winds, and no dunes? > > > > > > > This really depends on a lot of variables, there will be places > > that aren't a problem and places that are. In a lot of ways it is like > > sailing with lots of heavy swell. Though I would bet that > > most efficient coarse in an area of dunes would be parallel to the > windward > > faces, on the ocean that would be asking to be knocked down. > > I was worried about things like stopping in a depression and > ever getting enough speed to make the next crest, without the > benefit of a running start. I was thinking that too. Getting stuck in the lee of the dunes probably best to be avoided. -- Evyn _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
