On 12/13/2011 11:22 PM, Onno Meyer wrote:
> Hello everybody,
> 
> I've been wondering how you optimize a starship for extra-vehicular
> activity. Sure, every spacecraft should have enough space suits for 
> the crew and passengers, and a couple of airlocks, but is that all?
> What needs to be done if spacewalks are a daily job?
> 
> * I'm deliberately going to minimize the impact of robots. This is 
>   a game, and most characters are organic. Or, as my old Traveller 
>   GM said, "no risk for PCs means no fun for players."
> 

Still, it seems unrealistic to not use robots, or at least "remote
hands" here at those TLs.

Maybe the characters can play the robots via telepresence? They'd still
be making the decisions, but one player might choose the small spider
mechanic robot while another player picks the ST 500 Module Assembly model.

I suppose you could Star Trek it and say that area of space has a nebula
or an anomaly or there's just an extreme amount of radio interference
for some reason, so they really need suits.

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