Firefly is a good example of a tramp frieghter/small local space ship, able to land on a planet surface and more, even has its own shuttle (the houri uses it for travel?).
Mike On 12/14/11, Onno Meyer <[email protected]> wrote: > Zan replied to me: >> > * I'm deliberately going to minimize the impact of robots. This is >> > a game, and most characters are organic. Or, as my old Traveller >> > GM said, "no risk for PCs means no fun for players." >> >> Still, it seems unrealistic to not use robots, or at least "remote >> hands" here at those TLs. > > Hello Zan, > > I'm going with 'weak AI' -- robots are great when it comes to > assembling cars on the assembly line, or shooting at incoming > missiles, but they're not very good at judgement calls -- is > that a disguised battleship or a damaged passenger liner? Is > that rock formation natural or an artifact? Why is the sensor > module stuck on the loading arm? > >> Maybe the characters can play the robots via telepresence? They'd still >> be making the decisions, but one player might choose the small spider >> mechanic robot while another player picks the ST 500 Module Assembly >> model. >> >> I suppose you could Star Trek it and say that area of space has a nebula >> or an anomaly or there's just an extreme amount of radio interference >> for some reason, so they really need suits. > > It takes a neural interface to get the telepresence modifier > down to 0, I think. Without that, there is at least a -1, or > -2 for the spiderbot (which is not shape-compatible). In > safe areas, going out might be worthwhile. > > And Johannes replied to the same mail: >> If it is something like a traveller Belter or a rescue or salvage ship you >> might include a cargo airlock to get large equipment in or out. > > Hello Johannes, > > I'm thinking of Zan's request for an astro-archaeology craft. > Either a cargo lock, or unpressurized storage -- I'm not yet > sure if it should be landing-capable or not. > >> You might consider subcrafts a bit like the ones in Space Odyssey, or >> something that is used like a trolley, so outside crew does not need to >> carry everything. > > A robot to carry and fetch, that would fit the 'weak AI' meme. > >> Depending on the mission of the ship some hitches, winches ect. might make >> sense. > > An external cradle? At TL11, it could be a tractor beam, but > that sounds to high-tech. > > Thanks, > Onno > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- http://groups.yahoo.com/group/Poetry-L/ http://groups.yahoo.com/group/Adulthumor-L/ http://groups.yahoo.com/group/Abrigon-World/ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
