Firefly is a good example of a tramp frieghter/small local space ship,
able to land on a planet surface and more, even has its own shuttle
(the houri uses it for travel?).

Mike


On 12/14/11, Onno Meyer <[email protected]> wrote:
> Zan replied to me:
>> > * I'm deliberately going to minimize the impact of robots. This is
>> >   a game, and most characters are organic. Or, as my old Traveller
>> >   GM said, "no risk for PCs means no fun for players."
>>
>> Still, it seems unrealistic to not use robots, or at least "remote
>> hands" here at those TLs.
>
> Hello Zan,
>
> I'm going with 'weak AI' -- robots are great when it comes to
> assembling cars on the assembly line, or shooting at incoming
> missiles, but they're not very good at judgement calls -- is
> that a disguised battleship or a damaged passenger liner? Is
> that rock formation natural or an artifact? Why is the sensor
> module stuck on the loading arm?
>
>> Maybe the characters can play the robots via telepresence? They'd still
>> be making the decisions, but one player might choose the small spider
>> mechanic robot while another player picks the ST 500 Module Assembly
>> model.
>>
>> I suppose you could Star Trek it and say that area of space has a nebula
>> or an anomaly or there's just an extreme amount of radio interference
>> for some reason, so they really need suits.
>
> It takes a neural interface to get the telepresence modifier
> down to 0, I think. Without that, there is at least a -1, or
> -2 for the spiderbot (which is not shape-compatible). In
> safe areas, going out might be worthwhile.
>
> And Johannes replied to the same mail:
>> If it is something like a traveller Belter or a rescue or salvage ship you
>> might include a cargo airlock to get large equipment in or out.
>
> Hello Johannes,
>
> I'm thinking of Zan's request for an astro-archaeology craft.
> Either a cargo lock, or unpressurized storage -- I'm not yet
> sure if it should be landing-capable or not.
>
>> You might consider subcrafts a bit like the ones in Space Odyssey, or
>> something that is used like a trolley, so outside crew does not need to
>> carry everything.
>
> A robot to carry and fetch, that would fit the 'weak AI' meme.
>
>> Depending on the mission of the ship some hitches, winches ect. might make
>> sense.
>
> An external cradle? At TL11, it could be a tractor beam, but
> that sounds to high-tech.
>
> Thanks,
> Onno
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