I do not think a catch all rule for what learing is possible can be made, that works well in all situations.

There are a lot of factors playing into it:

For some skills there is a maximum skill level. A trivial example would be Tic-Tac-Toe tactics. Arguably other skills have a maximum skill level as well, even though it is not humanly possible to reach it, but AIs or other super beings might get there. Gunner would be a candidate, because you might reach the technical limits of the weapon.

There is a difference between knowledge about what can be done and how it is done, and the ability to do it yourself. I know about some martial arts techniques and how they work, but i can't pull them off myself.

Teaching is not always restricted to telling the student what exactly to do. It is also giving the student pointers what directions to explore. In this way a good teacher can help a student to surpass him.

I have the impression that there often is a point of diminishing returns for putting effort to increase a skill.

Some people always tinker around with the way the do things, trying to come up with more efficient ways. Some people are most happy to do things the way they always have done. The former are way more likely to increase their skill, when doing routine work.

Increasing the skill, and increasing the TL of the skill is not always neatly seperated in RL. Some genius with Physics/TL(n) has a high enough skill to come up with a solution to some problem. At TL(n+m) that solution is in the Physics textbooks in highschools and you have a decent chance to get the solution with a roll against an IQ default. In between it can be solved by someone with some more average skilllevel.





One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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