I do not think a catch all rule for what learing is possible can be made,
that works well in all situations.
There are a lot of factors playing into it:
For some skills there is a maximum skill level. A trivial example would be
Tic-Tac-Toe tactics. Arguably other skills have a maximum skill level as
well, even though it is not humanly possible to reach it, but AIs or other
super beings might get there. Gunner would be a candidate, because you
might reach the technical limits of the weapon.
There is a difference between knowledge about what can be done and how it
is done, and the ability to do it yourself. I know about some martial arts
techniques and how they work, but i can't pull them off myself.
Teaching is not always restricted to telling the student what exactly to
do. It is also giving the student pointers what directions to explore. In
this way a good teacher can help a student to surpass him.
I have the impression that there often is a point of diminishing returns
for putting effort to increase a skill.
Some people always tinker around with the way the do things, trying to
come up with more efficient ways. Some people are most happy to do things
the way they always have done. The former are way more likely to increase
their skill, when doing routine work.
Increasing the skill, and increasing the TL of the skill is not always
neatly seperated in RL. Some genius with Physics/TL(n) has a high enough
skill to come up with a solution to some problem. At TL(n+m) that solution
is in the Physics textbooks in highschools and you have a decent chance to
get the solution with a roll against an IQ default. In between it can be
solved by someone with some more average skilllevel.
One mans groundfloor is an other mans earthmissle
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Johannes Trimmel
@@@@@@@@@@@@@@@@
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l