Oops, that should be 'high temperature' superconductors.

I think that the penalty for trying to do things at a different tech
level is -5 for +1 TL and -1 or -2 for -1 TL
But just because an electrician from 1975 could install a
superconducting wire(with a skill penalty) does not mean he would have
ready access or training with them...

On Fri, Jan 13, 2012 at 12:25 PM, Travis Watkins <[email protected]> wrote:
> I believe that at TL2 a smith could do silver, gold, copper and
> bronze, while Iron become available at TL3
> Also, I believe that 'low temperature' superconductors would be in the
> toolbox of a TL8 electrician while a TL7 electrician might not even be
> aware of them.
>
> I expect there are also a number of other changes as well, but most of
> those would only be known by someone with some experience in those
> fields.(path routing, lightning and airplane protection changes,
> special handling needed for connecting copper and aluminum wiring
> within a house, wiring in ethernet, etc)
>
> Just because things don't move as quickly in more mature fields as
> they do with computers does not mean there is no growth and change,
> just that it is less obvious to the lay-person
>
> On Fri, Jan 13, 2012 at 12:10 PM, Alaconius <[email protected]> wrote:
>> One of the best "training" rules and "self-teaching" rules I've ever come 
>> across was from oddly enough, RUNEQUEST.
>>
>> There, you had to make a roll against your current skill (mind you, this was 
>> a system that used percentiles), and you had to FAIL your roll in order to 
>> improve.  For example, a skill of 74% resulted in the following:
>>
>> A roll greater than 74 permitted the character to increase their current 
>> skill
>> A roll of 74 or less meant that what the character learned, was something he 
>> already knew.
>>
>> RQ also had a rule that you ADDED your IQ to the die roll, so that you could 
>> always improve beyond 100% (which in GURPS would be a skill of 19+).
>>
>> I wish that GURPS had a means for determining at what point a skill 21 
>> metalsmith could start utilizing metallurgy from a tech level 1 higher than 
>> their current (or physician, or engineering, etc).  What is the difference 
>> between a TL2 metalsmith and a TL3 metalsmith?  What is the difference 
>> between an electrical engineer of TL 7 and TL 8?  Inquiring minds wanna know 
>> ;)
>>
>> _______________________________________________
>> GurpsNet-L mailing list <[email protected]>
>> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to