Oops, that should be 'high temperature' superconductors. I think that the penalty for trying to do things at a different tech level is -5 for +1 TL and -1 or -2 for -1 TL But just because an electrician from 1975 could install a superconducting wire(with a skill penalty) does not mean he would have ready access or training with them...
On Fri, Jan 13, 2012 at 12:25 PM, Travis Watkins <[email protected]> wrote: > I believe that at TL2 a smith could do silver, gold, copper and > bronze, while Iron become available at TL3 > Also, I believe that 'low temperature' superconductors would be in the > toolbox of a TL8 electrician while a TL7 electrician might not even be > aware of them. > > I expect there are also a number of other changes as well, but most of > those would only be known by someone with some experience in those > fields.(path routing, lightning and airplane protection changes, > special handling needed for connecting copper and aluminum wiring > within a house, wiring in ethernet, etc) > > Just because things don't move as quickly in more mature fields as > they do with computers does not mean there is no growth and change, > just that it is less obvious to the lay-person > > On Fri, Jan 13, 2012 at 12:10 PM, Alaconius <[email protected]> wrote: >> One of the best "training" rules and "self-teaching" rules I've ever come >> across was from oddly enough, RUNEQUEST. >> >> There, you had to make a roll against your current skill (mind you, this was >> a system that used percentiles), and you had to FAIL your roll in order to >> improve. For example, a skill of 74% resulted in the following: >> >> A roll greater than 74 permitted the character to increase their current >> skill >> A roll of 74 or less meant that what the character learned, was something he >> already knew. >> >> RQ also had a rule that you ADDED your IQ to the die roll, so that you could >> always improve beyond 100% (which in GURPS would be a skill of 19+). >> >> I wish that GURPS had a means for determining at what point a skill 21 >> metalsmith could start utilizing metallurgy from a tech level 1 higher than >> their current (or physician, or engineering, etc). What is the difference >> between a TL2 metalsmith and a TL3 metalsmith? What is the difference >> between an electrical engineer of TL 7 and TL 8? Inquiring minds wanna know >> ;) >> >> _______________________________________________ >> GurpsNet-L mailing list <[email protected]> >> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
