I believe that at TL2 a smith could do silver, gold, copper and
bronze, while Iron become available at TL3
Also, I believe that 'low temperature' superconductors would be in the
toolbox of a TL8 electrician while a TL7 electrician might not even be
aware of them.

I expect there are also a number of other changes as well, but most of
those would only be known by someone with some experience in those
fields.(path routing, lightning and airplane protection changes,
special handling needed for connecting copper and aluminum wiring
within a house, wiring in ethernet, etc)

Just because things don't move as quickly in more mature fields as
they do with computers does not mean there is no growth and change,
just that it is less obvious to the lay-person

On Fri, Jan 13, 2012 at 12:10 PM, Alaconius <[email protected]> wrote:
> One of the best "training" rules and "self-teaching" rules I've ever come 
> across was from oddly enough, RUNEQUEST.
>
> There, you had to make a roll against your current skill (mind you, this was 
> a system that used percentiles), and you had to FAIL your roll in order to 
> improve.  For example, a skill of 74% resulted in the following:
>
> A roll greater than 74 permitted the character to increase their current skill
> A roll of 74 or less meant that what the character learned, was something he 
> already knew.
>
> RQ also had a rule that you ADDED your IQ to the die roll, so that you could 
> always improve beyond 100% (which in GURPS would be a skill of 19+).
>
> I wish that GURPS had a means for determining at what point a skill 21 
> metalsmith could start utilizing metallurgy from a tech level 1 higher than 
> their current (or physician, or engineering, etc).  What is the difference 
> between a TL2 metalsmith and a TL3 metalsmith?  What is the difference 
> between an electrical engineer of TL 7 and TL 8?  Inquiring minds wanna know 
> ;)
>
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