Jonathan wrote:
> Power-Ups 3: Talents has something like this in the Job Training
> Advantage.  The idea is that you select a very specific job that you are 
> trained in
> (such as F-16 Technician; "Fighter Technician" is too broad for this) and
> you get a Talent-like bonus to all skills pertaining to that job — but
> only when you're using them in a manner that's applicable to that job; and the
> Job Training deteriorates if you don't spend substantial time and effort
> (something like eight hours a day on average) putting them to use and/or
> attending seminars etc. to keep your Training up-to-date.

Hello Jonathan,

that doesn't quite meet my requirements. I want to find out how
very smart NPCs can push their skill beyond the available books
or teachers. The next mail is closer to what I had in mind:

Jonathan replied to me in another mail:
> > how do push the envelope, then?
> 
> You generally don't surpass the master by studying at his feet; you do so
> by going out and finding a better master, or seeking out situations that
> challenge your skill (essentially "learning on the job" while attempting
> things that are beyond your master's expertise).  

The latter was what I has described as OJT -- go out and 
adventure.

> In short, find a learning
> source that has a higher cap than your master has.  

Another robot cruiser with the best tactics and piloting 
skill programs available, to train sensors and gunnery?

> Eventually, the man who
> seeks continual improvement in a skill will lament because he can find no
> more challenges to help push him further. 

What happens if you have a bunch of characters, training 
against each other? Can a skill-24 fencer help another 
skill-24 fencer to reach skill-25?

Regards,
Onno
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