Jonathan wrote: > Power-Ups 3: Talents has something like this in the Job Training > Advantage. The idea is that you select a very specific job that you are > trained in > (such as F-16 Technician; "Fighter Technician" is too broad for this) and > you get a Talent-like bonus to all skills pertaining to that job — but > only when you're using them in a manner that's applicable to that job; and the > Job Training deteriorates if you don't spend substantial time and effort > (something like eight hours a day on average) putting them to use and/or > attending seminars etc. to keep your Training up-to-date.
Hello Jonathan, that doesn't quite meet my requirements. I want to find out how very smart NPCs can push their skill beyond the available books or teachers. The next mail is closer to what I had in mind: Jonathan replied to me in another mail: > > how do push the envelope, then? > > You generally don't surpass the master by studying at his feet; you do so > by going out and finding a better master, or seeking out situations that > challenge your skill (essentially "learning on the job" while attempting > things that are beyond your master's expertise). The latter was what I has described as OJT -- go out and adventure. > In short, find a learning > source that has a higher cap than your master has. Another robot cruiser with the best tactics and piloting skill programs available, to train sensors and gunnery? > Eventually, the man who > seeks continual improvement in a skill will lament because he can find no > more challenges to help push him further. What happens if you have a bunch of characters, training against each other? Can a skill-24 fencer help another skill-24 fencer to reach skill-25? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
