Jonathan replied to me: > > There must be a way to improve the state of the art beyond the > > best manuals and the best available teachers. For the computer > > operations example, you could argue that they can consult the > > computer programmers, but that only shifts the problem. Who > > trains a world-class scientist or engineer? [...] > > IMHO, there should be limits to the study rules (which include the "1/4 > rate for learning on the job", IIRC) beyond merely the amount of time spent.
Hello Jonathan, how do push the envelope, then? Some ideas could be: * A variant of the spell research rules (Magic), developing a mundane skill rather than a spell. * Use the invention rules rather than the ordinary programming rules to create the skill program. * A variant of the uplift rules (4E, I'm not sure if they're elsewhere, too). Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
