Hello everybody,
I've been thinking about the "craft shops" one would find in a
frontier starbase (see VXi19, where workshops for skills other
than mechanic/engineer/armoury/electronics were introduced).
I'm looking for crafts that would make a visitor (or later an
archaeologist) wonder at first, but which are perfectly logical
if you think about them. In addition to no-brainers like sewing
or beverage-making[*], here are two examples:
* Yin/yang healing could be a massage studio of the non-sleazy,
medical kind.
* Video production as the office of the local news channel.
As far as game mechanics are concerned, it has to be an art or
craft skill.
Thanks,
Onno
[*] I'm assuming that sewing/TL10 is way beyond historical
needles and scissors, but they'll still be able to let
the seams of the tux out on short notice.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l