Hello everybody, 

I've been thinking about the "craft shops" one would find in a 
frontier starbase (see VXi19, where workshops for skills other
than mechanic/engineer/armoury/electronics were introduced). 

I'm looking for crafts that would make a visitor (or later an 
archaeologist) wonder at first, but which are perfectly logical
if you think about them. In addition to no-brainers like sewing
or beverage-making[*], here are two examples:

* Yin/yang healing could be a massage studio of the non-sleazy, 
  medical kind. 
* Video production as the office of the local news channel.

As far as game mechanics are concerned, it has to be an art or 
craft skill. 

Thanks,
Onno

[*] I'm assuming that sewing/TL10 is way beyond historical
    needles and scissors, but they'll still be able to let
    the seams of the tux out on short notice.
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