On Fri, Jan 20, 2012 at 12:27 PM, Onno Meyer <[email protected]> wrote:
> Hello everybody,
>
> I've been thinking about the "craft shops" one would find in a
> frontier starbase (see VXi19, where workshops for skills other
> than mechanic/engineer/armoury/electronics were introduced).
>
> I'm looking for crafts that would make a visitor (or later an
> archaeologist) wonder at first, but which are perfectly logical
> if you think about them. In addition to no-brainers like sewing
> or beverage-making[*], here are two examples:
>

I think you might do well to expand the skill range.  Then you could
have things like anachronistic technology as sport.  Maybe they're
into pulp-era atomic rocket races, where all the navigation, piloting,
etc, is done by hand, with a sliderule and pencil.

Or they're into biotech modifications as a hobby.  They competed to
see who could come up with neatest thing (there's a scene about this
in _Cetagenda_ by Bujold.).



-- 
David Scheidt
[email protected]
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